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Cloud9 CS:GO Player ALEX Says Building Chemistry And Communication Will Take The Longest Amount Of Time



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Alex McMeekin, known as “ALEX,” is a 25-year-old British CS:GO player who has been representing Cloud9 for over two months. Before that, he was playing for Team Vitality since December 2018.

ALEX spoke in a recent interview with and talked about how things are going for Cloud9’s new colossus while mentioning the problems inside the roster.

In the conversation, ALEX pointed out that building the chemistry and communication between the players who are playing together for the first time will take the longest amount of time and said that their chemistry outside the game is great right now.

However, the chemistry and communication problems inside the game cost them some of the 2 versus X clutch rounds in the two official maps they played. Also, he admitted that this won’t be an excuse for them, and will start to play better.

Interviewer asked:

“How is the team developing? Obviously, it is not the same when you have a team that has been playing together for quite some time and what you have right now, which is five players and a coach who have never been together, trying to build chemistry and communication. How are those two things, chemistry, and communication, developing in Cloud9 right now?”

ALEX replied:

“I think that is obviously going to take the longest amount of time. Especially the chemistry side of things, in-game chemistry I mean. Outside of it we have all been having fun and getting along very well, so that’s fine, but in-game, as you said, it is a lot different.

Even Gen.G, for example, had three players and two new ones coming in, they had the chemistry between the three, while we are literally starting from zero, discovering how everyone likes to play, how they react to situations.”

He added:

“It is going to take a while, I remember after Flashpoint, all the criticism, ‘they are terrible’ — it took Complexity two months to get even half-decent results and they were playing officials nearly every day — we played two officials (laughs). It is obviously going to take a lot more time if we are not playing officials.

As I said, I don’t think we played that badly, and as Henry said, time isn’t an excuse and we want to be performing as fast as possible on a high level, but it is always going to take a necessary amount of time to get to know each other and perform. In practice, everything is going well, we are developing nicely from a game point of view, it is just the chemistry and the 2vX situations that we have been losing. If we had won those in Flashpoint we would have won maps at least.”

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