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forZe CS:GO Player Jerry Explains Why Online Tournaments Are Harder Than LAN Events



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Andrey Mekhryakov, known as “Jerry,” is a 22-year-old Russian CS:GO player who has been playing under forZe for over two and a half years. In his career, he earned around $75.000 from the events.

During the recent interview with hltv, Jerry revealed the differences between online events and LAN events.

In the conversation, Jerry stated that people are not stressed by factors like noise-canceling headphones, an unfamiliar PC, unfamiliar settings on LAN, and live spectators. While the players are playing in their houses, they are not facing these kinds of problems and that’s why they are becoming more confident in the online matches.

Here is what Jerry said:

“Teams that you used to be able to beat 2-0 without issues were now able to take you on as an equal and even beat you, like Nemiga and Spirit. In 2019, neither team was an issue for us, but once matches transitioned online, and there was no opportunity to play offline, the edge was gone.

I won’t list everything that we did to try to fix this, because the list is long, but, for example, we signed a second coach and tried to rearrange our game to be more scripted. We made several attempts at fixing our issues, but none of them drew us closer to success.”

He continued:

“This led me to conclude that the meta of the game had changed, and not the tactical meta of CS:GO, but more so the meta of teams that were below the top 30 in the rankings at the start of 2020. All of these teams shortcut their way to the top 30 and, as a consequence, shortcut their participation in tier-two events like DreamHack Opens because CS had transitioned to an online setting.

It’s no secret that when you’re at home, you play more confidently because you’re in a comfortable environment and you’re not stressed by external factors such as noise-canceling headphones, an unfamiliar PC, unfamiliar settings that you get on LAN, or even live spectators; all of these factors simply disappear.”

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