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Pengu Explains Why The New Flash Mechanics Is Bad



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Niclas Mouritzen, known as “Pengu,” is a 23-year-old Danish former Rainbow Six Siege player who is considered as the best all-around player in the world. For over years, he had been playing for G2 Esports.

Recently, Ubisoft revealed the patch notes for Operation Crystal Guard that features lots of reworks on operators as well as the maps, and it also features a new flash system that makes players fully flashed no matter what if they are in the radius.

Following the changes, Pengu tested out the new flash mechanics and shared the results on his official Twitter account. In the caption, Pengu mentioned that he is not a fan of this change and explained the reason.

While Pengu was mentioning that players can not avoid the flashes by turning their back, he also pointed out that this is not a rewarding system at all. Instead, these types of mechanics should be rewarding as it is in CS:GO and Valorant.

Afterward, another player Gabriel “LaXInG” Mirelez also supported Pengu’s opinion and said that Ubisoft should reward the players for reacting fast and looking away instead of blinding everybody in the radius.

“Nobody should be a fan of this,” LaXInG said. “Everybody and I’m saying everybody will know if that one person is flashed and will 100% challenge off these new flash mechanics without hesitation. Players should be rewarded as pengu said for looking away and reacting fast to a flash. Please fix.”

Pengu on the new flash mechanics:

“The new flash mechanics (this rework is applied to all forms of flashes, Ying, Blitz, etc) Personally not a huge fan, it seems weird to get punished for flicking away, where there should be a reward (CS:GO probably does the best flash mechanics in my opinion). Flashbangs are deadly.

Basically if you are within 10 meters of the flashbang in these situations youll get blinded (Sauna, the last room I was in, is about 9-10 meters from end-to-end).”

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