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PUBG Releases Update For Test Servers Features New Weapon, Loot Changes, Weapon Balance



On 20 March, PUBG released new huge update. It includes new weapon MP5K, weapon and flare gun balances, replay system, performance improvements and more!

Here is the game chancing update notes:

New Weapon:

MP5K is a new compact SMG exclusive to Vikendi and will replace the Vector on that map

  • A high rate SMG, firing at 900 RPM with reasonably easy to control recoil
  • It has all attachment slots to allow for a tactical stock, different types of magazines, muzzles attachments, grips, the laser pointer and of course scopes
  • Base damage value of 33

Weapon Balance:


  • When firing using burst mode, the initial recoil has been decreased
  • Increased the range before damage fall-off occurs
  • This will help increase M16A4 efficiency when fighting over long distances
  • Canted Sights and the Tactical Stock can now be attached to the M16A4
  • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy


  • Vector has been rechambered to use 9mm ammo
  • Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)
  • Damage decreased from 34 to 31 due to above changes


  • The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.
  • Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)
  • Gunshot sounds have been changed to be more realistic

MK47 Mutant

  • Tactical Stock can now be attached to the MK47 Mutant
  • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy

Attachments Balance Modification

  • SMG and Pistol attachments have been combined and can now be used on both weapon types
  • Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops
  • Holo Sights can now attach to pistols
  • When equipped to Pistols, the size of the sight will be reduced to fit more appropriately
  • Hit Area Damage Multiplier Changes
  • Increased SR body shot damage from 110% of base damage to 150%
  • Increased SMG limb shot damage from 120% of base damage to 125%

Gameplay Balance

  • Decreased the overall aim punch (aim sway) applied when being shot by an enemy
  • First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period
  • Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.

Erangel Loot Changes

  • Increased spawn rate of AR, DMR, LMG and SMGs
  • This will improve the item pickup rate of sought-after weapons.
  • Total combined increase of around 41%

Replay System

  • The replay version has been updated and replays recorded prior to Update #27 will no longer be playable
  • Revised to include game audio only when exporting movies from Replay Editor
  • Added Highlight Replay features
  • Added a feature that allows players to watch multiple highlights by pressing the H key when spectating a specific player during a replay
  • Highlights of the selected players are generated as followed:
      • When the player kills or gets a knockdown on another player
      • When the player is killed
      • When the player escapes the blue zone with less than 5 HP
      • When the player wins a chicken dinner


  • Optimized the Network Debug Statistics UI rendering logic to slightly improve FPS
  • Optimized replay recording logic to slightly improve FPS during gameplay

Click here for read full patch notes.

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