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PUBG Releases Update For Test Servers Features New Weapon, Loot Changes, Weapon Balance

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On 20 March, PUBG released new huge update. It includes new weapon MP5K, weapon and flare gun balances, replay system, performance improvements and more!

Here is the game chancing update notes:

New Weapon:

MP5K is a new compact SMG exclusive to Vikendi and will replace the Vector on that map

  • A high rate SMG, firing at 900 RPM with reasonably easy to control recoil
  • It has all attachment slots to allow for a tactical stock, different types of magazines, muzzles attachments, grips, the laser pointer and of course scopes
  • Base damage value of 33

Weapon Balance:

M16A4

  • When firing using burst mode, the initial recoil has been decreased
  • Increased the range before damage fall-off occurs
  • This will help increase M16A4 efficiency when fighting over long distances
  • Canted Sights and the Tactical Stock can now be attached to the M16A4
  • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy

Vector

  • Vector has been rechambered to use 9mm ammo
  • Magazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)
  • Damage decreased from 34 to 31 due to above changes

UMP45

  • The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.
  • Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)
  • Gunshot sounds have been changed to be more realistic

MK47 Mutant

  • Tactical Stock can now be attached to the MK47 Mutant
  • The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracy

Attachments Balance Modification

  • SMG and Pistol attachments have been combined and can now be used on both weapon types
  • Bullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo Loops
  • Holo Sights can now attach to pistols
  • When equipped to Pistols, the size of the sight will be reduced to fit more appropriately
  • Hit Area Damage Multiplier Changes
  • Increased SR body shot damage from 110% of base damage to 150%
  • Increased SMG limb shot damage from 120% of base damage to 125%

Gameplay Balance

  • Decreased the overall aim punch (aim sway) applied when being shot by an enemy
  • First aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second period
  • Vehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.

Erangel Loot Changes

  • Increased spawn rate of AR, DMR, LMG and SMGs
  • This will improve the item pickup rate of sought-after weapons.
  • Total combined increase of around 41%

Replay System

  • The replay version has been updated and replays recorded prior to Update #27 will no longer be playable
  • Revised to include game audio only when exporting movies from Replay Editor
  • Added Highlight Replay features
  • Added a feature that allows players to watch multiple highlights by pressing the H key when spectating a specific player during a replay
  • Highlights of the selected players are generated as followed:
      • When the player kills or gets a knockdown on another player
      • When the player is killed
      • When the player escapes the blue zone with less than 5 HP
      • When the player wins a chicken dinner

Performance:

  • Optimized the Network Debug Statistics UI rendering logic to slightly improve FPS
  • Optimized replay recording logic to slightly improve FPS during gameplay

Click here for read full patch notes.

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