Connect with us

News

The Biggest Meta Shift In Valorant History – Here Are The Agent Changes In Episode 3

Published

on

Valorant is a brand new FPS game that Riot Games introduced us last year. As we all know that Riot Games is a company that loves to make the games fresh from Leauge Of Legends, they just recently announced the biggest update in Valorant history.

Even though they had made big changes in the past such as nerfing Operator, Cypher, and buffing Breach, this will be the biggest meta change in the game that most of the players think that Valorant will be a brand new game right now.

Besides fixing bugs and making visual improvements in the hud, Riot Games also nerfed the run-and-gun feature that most players complained about. Also, they introduced the Immortal 1-2-3 ranks to the ranked mode for a better competitive experience.

However, the biggest change was made to the agents in the game in Episode 3. All the agents had received balancing changes, and some of the most important meta changes was nerfing Astra, Omen, Jett, and Sova.

Agent Changes In Episode 3

Astra

(Q) Nova pulse

  • Cooldown time increased 12 > 25

(C) Gravity Well

  • Cooldown time increased 12 > 25

(X) Stars/Astral Form:

  • Stars are now inactive when placed during the buy phase.
    • When the barriers drop, her Stars charge for 1.4 seconds before becoming active and usable.
  • On Attack, Astra can now see the Spike’s location in Astral form
    • This representation does not animate so it will not provide additional info on the status of the Spike.
  • Recall cooldown increased 8 > 15
  • Granted signature charges decreased 2 > 1
  • Star cost decreased 200 > 150

Breach

(Q) Flashpoint

  • Total charges reduced 3 > 2
  • Cost increased 200 > 250
  • Projectile speed decreased 2500 > 2000

(E) Faultline

  • Full charge time decreased 1.5 > 1 second
  • Width increased 600 > 750
  • Telegraph windup time decreased 1.3 > 1
  • Concussion duration increased 3 > 3.5
  • Unequip time after firing decreased 1 > .7
  • Cooldown time increased 35 > 40

(C) Aftershock

  • Now explodes 3 times with each blast dealing 60 damage with no fall off, blasts are .6 seconds apart
  • Explosion radius increased 260 >>> 300
  • Unuequip time after firing decreased 1.1 >>> .9 seconds
  • Cost increased 100 >>> 200

(X) Rolling Thunder

  • Width of all explosions increased to 2300, which was the previous width of the final explosion

Brimstone

(Q) Incendiary

  • Cost increased 200 > 250

Cypher

(X) Neural Theft

  • Ultimate points required decreased 7 > 6

Jett

(Q) Updraft

  • Cost increased 100 >>> 150

(E) Tailwind

  • No longer breaks Cypher’s Trapwire

(C) Cloudburst

  • Cost increased 100 > 200

(X) Bladestorm

  • Ultimate points required increased 6 > 7

Killjoy

(Q) Alarmbot

  • Cooldown after pickup increased 7 > 20

(E) Turret

  • Cooldown after pickup increased 10 > 20

Omen

(Q) Paranoia

  • Cost decreased 400 >>> 300

(E) Dark Cover

  • Granted signature charges reduced 2 >>> 1
  • Omen now must buy his second smoke for 100
  • Cooldown time increased 35 >>> 40

(C) Shrouded Step

  • Cost increased 100 > 150

Phoenix

(Q) Curveball

  • Cost increased 200 >>> 250

Raze

(C) Boombot

  • Cost increased 200 > 400

(X) Showstopper

  • Ultimate points required increased 7 > 8

Reyna

(C) Leer

  • Cost increased 200 >>> 250

Sage

(Q) Slow Orb

  • Cost increased 100 > 200

(C) Barrier Orb

  • Cost increased 300 > 400

(X) Resurrection

  • Ultimate points required increased 7 > 8

Skye

(Q) Trailblazer

  • Vision radius increased 1750 > 2250
  • Max concussion duration increased 3 > 4
  • Cost increased 200 > 250

(E) Guiding Light

  • Charges reduced 3 > 2
  • Charges are now replenished on a 40-second cooldown
  • Skye no longer needs to re-equip to trigger her flash
  • Guiding Light’s projectile now goes around corners tighter when free flying and is more responsive to guiding
  • Audio attenuation when cast reduced 3250 > 1250
  • Cost of charges increased 100 > 250

Sova

(Q) Shock Dart

  • Cost increased 100 >>> 150

(E) Recon Bolt

  • Cooldown time increased 35 >>> 40

(C) Owl Drone

  • Cost increased 300 >>> 400

(X) Hunter’s Fury

  • Ultimate points required increased 7 > 8

Viper

(C) Snakebite

  • Duration reduced 8 > 6.5
  • Outer edges of Viper’s acid patch form faster to ensure it is lethal if an enemy sits in the entire duration
  • Cost increased 100 > 200

Yoru

(Q) Blindside

  • Cost increased 200 > 250

(E) Gatecrash

  • Cooldown time increased 35 > 40

If you got any tips and feedback, mail me please: eren@gaimer.net





Trending