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This Is Why Astralis CS:GO Player Gla1ve Blames Himself

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One of the most earning players in the CS:GO scene is Lukas Egholm Rossander, known as “gla1ve” who has been playing for Astralis since October 2016. After this move, 24-year-old Danish in-game leader started to win many trophies for the team. He earned over $1.500.000 from the tournaments that he attended.

On 12 December, during the interview with hltv.org, gla1ve said that he is blaming himself for losing semifinals at the ESL Pro League Finals against Mousesports.

hltv.org:

“We naturally have to first go back to the way you were eliminated from Pro League in such an uncharacteristic way, with mousesports coming back from 8-14 on the decider. What happened at the end there?”

gla1ve replied:

“It’s easiest to speak for myself, I think I threw some of the rounds, I think I could have won some of them on my own. But I guess it has something to do with being pretty tired after a really long game, your brain isn’t working and you aren’t making the right decisions in the right moments, and that is what cost us the game, in the end, I think.”

He added:

“I’m actually blaming myself, pretty much, even though if you look at the statistics I had a pretty good best-of-three series. It was alright, but I’m still blaming myself because having a 14-8 lead and losing so many rounds in a row and me being so much in them, I think it was pretty much my fault.”

hltv.org:

“Is that what caused your frustrated response? Was it difficult to recover from that?”

gla1ve said:

“Right after the game, I almost never rage and I have almost never raged in my whole career. When I rage it’s because I have been doing something really, really bad. So yeah, that last part of Dust2 was really tough for me personally and I was just sad that I made so many mistakes that cost us the game, and it came out with me hitting the table a few times. Of course, it’s not something I’m proud of, but it can happen to every player if they get really mad. Sometimes you just have so much frustration built up that you have to get it out somehow and, of course, you should never hit tables, but it happened and that’s how it is.”

Click here to read the full interview.

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